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a fateful viking adventure, Inspired by Diablo 3...

Spite: Threads of FAte

Top-down Action RPG

As a fallen shieldmaiden denied Valhalla, you awaken in Helheim with nothing but your hammer and fury.

Fight through the undead hordes and reweave your threads of fate.

Wyrd.jpg

PROJECT OVERVIEW

Roadkill Interactive:

  • 3 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 2 Technical Artists

  • 5 Game Programmers

Production time:

  • 13 weeks half-speed, resulting in around 260 hours.

Engine:

  • Unreal Engine 5.3 as a level editor

  • In-house engine made by the team
    (Big Gamining Game Engine)

biggaming.jpg

My Contribution:

  • Level Designing late-game content, including a boss battle

  • Development of Modular Kit for environment

  • Level Propping

  • Member in taskforces for

    • Game Design​

    • Story & Narrative

  • Team Management & Project-wide planning

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

Martin Rogmark

martinrogmark@gmail.com

+46 732034547

Malmö, Sweden

Martin Rogmark

martin@rogmark.com

Lund, Sweden

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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