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a fateful viking adventure, Inspired by Diablo 3...
Spite: Threads of FAte
Top-down Action RPG
As a fallen shieldmaiden denied Valhalla, you awaken in Helheim with nothing but your hammer and fury.
Fight through the undead hordes and reweave your threads of fate.

PROJECT OVERVIEW
Roadkill Interactive:
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3 Level Designers
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4 Game Artists
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3 Animators
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2 Technical Artists
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5 Game Programmers
Production time:
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13 weeks half-speed, resulting in around 260 hours.
Engine:
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Unreal Engine 5.3 as a level editor
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In-house engine made by the team
(Big Gamining Game Engine)


My Contribution:
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Level Designing late-game content, including a boss battle
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Development of Modular Kit for environment
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Level Propping
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Member in taskforces for
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Game Design
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Story & Narrative
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Team Management & Project-wide planning

PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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