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One Tiny Elf, One huge journey: inspired by Ori & the Blind Forest...

No tall tale

2,5D Platformer

Reawaken your house elf magic and use it to traverse the cottage as you search high and low for your missing human friend"

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PROJECT OVERVIEW

dEAD BY mORNING sTUDIOS:

  • 3 Level Designers

  • 3 Game Artists

  • 2 Animators

  • 6 Game Programmers

Production time:

  • 12 weeks half-speed, resulting in around 240 hours.

Engine:

  • Unity as level editor

  • TGE - an engine template provided by TGA and further developed by the team

My Contribution:

  • Puzzle Design

  • Level Propping

  • Member in taskforces for

    • Game Design, primarily Enemy Behaviour Testing and Hazard Testing

    • Sound

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PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

Martin Rogmark

martinrogmark@gmail.com

+46 732034547

Malmö, Sweden

Martin Rogmark

martin@rogmark.com

Lund, Sweden

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

  • LinkedIn
  • Youtube
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