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A quest to strike at the root of evil, inspired by Tunic...
The Gourdian
Top-down Hack-n-Slash adventure
“Slice and dice through the Temple of the Alchemist!
Purge the mutated vegetables and free your captured friends.”

PROJECT OVERVIEW
Wizard Geese:
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3 Level Designers
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3 Game Artists
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3 Animators
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5 Game Programmers

Production time:
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8 weeks half-speed, resulting in around 160 hours.
Engine:
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Unity as level editor
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TGE - an engine template provided by TGA and further developed by the team
My Contribution:
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Level Designing the game's "roman baths" area
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Member in taskforces for
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Story
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Sound and Voice Acting
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Team Management
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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