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A quest to strike at the root of evil, inspired by Tunic...

The Gourdian

Top-down Hack-n-Slash adventure

Slice and dice through the Temple of the Alchemist!
Purge the mutated vegetables and free your captured friends.”

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PROJECT OVERVIEW

Wizard Geese:

  • 3 Level Designers

  • 3 Game Artists

  • 3 Animators

  • 5 Game Programmers

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Production time:

  • 8 weeks half-speed, resulting in around 160 hours.

Engine:

  • Unity as level editor

  • TGE - an engine template provided by TGA and further developed by the team

My Contribution:

  • Level Designing the game's "roman baths" area

  • Member in taskforces for

    • Story

    • Sound and Voice Acting

  • Team Management

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

  • LinkedIn
  • Youtube
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